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They can suffer from too many incompatible parts pulling in different directions. Genre mashups can often have a hard time holding it all together. To call Anodyne 2 eclectic is perhaps an understatement.
One moment you’re driving across the lo-fi dunes of a bleak desert, later you’re in a top-down pixel-art Ren Fair castle while in between you’ve starred in a wrestling show and run the gauntlet of a survival horror chase through the isometric maze of your apartment building.
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In this far more ambitious sequel the nostalgic palette is broader, expanding its sources of inspiration to encompass not just The Legend of Zelda but late ‘80s PC RPGs like the Ultima series, SNES era JRPGs like Chrono Trigger, and even the early forays into 3D platforming on the N64 and PlayStation. The first Anodyne (released in 2013) told its tales of personal trauma via a reimagining of an NES-era action-RPG. As Nova, a so-called nano cleaner, you are tasked with eradicating such dust and healing the afflicted, and perhaps yourself in the process. Dust is depicted as a plague, its nano particles clogging up the internal thoroughfares-both mental and physical-of those it has infected. For whatever is dragging us down, holding us back, stopping us from moving on. For repressed grief, for ennui, for illness, for denial, for confusion. In Anodyne 2, dust is a catch-all metaphor. You can find A Short Hike on Steam and Itch.io
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It’s Like: Breath of the Wild’s climbing and gliding mechanics dropped into a walking simulator with the cast of Animal Crossing. It’s more like a day trip that you’ll want to never end.
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Revealing new corners of the pleasingly chunky, vividly colored, lo-fi parkland is a constant delight matched by the satisfaction of having performed good deeds for good creatures every step of the way.įinding phone reception is a MacGuffin that actually pays off in a sincere and touching conclusion, after which you’re free to continue wandering the park to your heart’s desire. Running, climbing, gliding-and occasionally digging, watering and fishing-through the park’s sprawling, looping network of obvious and not-so-obvious pathways is a heart-warming experience. These cheerful encounters work hand in hand with Claire’s exploration, sometimes rewarding her with the items she needs to journey further afield, other times encouraging her to slow down and breathe in the clean mountain air. On her trek, Claire meets a cast of adorable animals who are likewise visiting the park, many of whom ask her for a favor-to find something valuable to them or maybe to just hang out for a little bit. She can climb though, and so much of her time is spent exploring the woods, lakes, and beaches of the park in search of the golden feather collectibles that boost her stamina and allow her to scramble up ever higher surfaces. Though she may be a bird, Claire can’t ascend during flight she can only glide in a gentle descent, making said hike somewhat more circuitous than you might expect. Trouble is, reception is non-existent so Claire must hike to higher ground, all the way to the summit of the tallest mountain peak in the park. You play as Claire, a teen bird who is camping at a national park managed by her aunt while she awaits a very important phone call. It’s a lovely little game that will either make you feel better about the world or provide you with a brief escape from these dark, chaotic times. In other words, be nice to those you meet and nice things will also come your way. If A Short Hike has a central theme, it’s that kindness is rewarded.